This is the finished results I could
get for my low poly model I wasn't happy with the uv layout as I was not able
to produce the quality that I wanted. When exporting the colour and detail out
of the high resolution failed I tried to fix it up in Photoshop to try and take
the bad edge of the model.
Overall I am not pleased with
this result I wish I had discovered this flaw a long time ago. Even though I had
followed the tutorials and the pipeline for how to create a poly model from z
brush I still ended up with a bad model.
Overall I think it goes back to
design. If I had made a simpler or smoother model I think I would have had a different
and perhaps better Uv map layout.
No comments:
Post a Comment