Thursday 9 January 2014

finished low poly model


This is the finished results I could get for my low poly model I wasn't happy with the uv layout as I was not able to produce the quality that I wanted. When exporting the colour and detail out of the high resolution failed I tried to fix it up in Photoshop to try and take the bad edge of the model.

Overall I am not pleased with this result I wish I had discovered this flaw a long time ago. Even though I had followed the tutorials and the pipeline for how to create a poly model from z brush I still ended up with a bad model.

Overall I think it goes back to design. If I had made a simpler or smoother model I think I would have had a different and perhaps better Uv map layout. 



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