Moving onto creating the low poly
character which is aimed for mobile devices the goal is to create a texture
memory foot print of 1024x1024 and a poly limit of 2000 tris. With the difficulty
of finishing the high poly model I had another difficult task to create a low
poly model.
The approach that I took was to
use my high poly model and try to reduce the poly count by deleting edges,
retapolgizing the mesh and try to put the polys in the appropriate place to
still look similar to the design.
The helmet again caused a major
issue as it took up a lot of polys. I also had to recreate the belt and
simplify the shoes to achieve a low poly model. Through this process I managed
to reduce the polys in every piece of armour giving me an overall poly count of
2000 tri
I think this was a successful
process and a lot easier than reducing a 10,000 poly model to a 2000 model
instead of millions of polys to 10,000.
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