Eventually I had a big step
forward and learnt where the emissive file is set. By opening up the hypershade
and selecting the shader with your maps. In the colour section the input called
Incandescence is where the emissive map would be placed as I later learnt it
means emission of light
And from this I was able to
finish my model in Maya by applying a fur material on the jacket and cape.
Here is the final result of my high quality model.
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