Saturday 4 January 2014

renders of high quality model



Eventually I had a big step forward and learnt where the emissive file is set. By opening up the hypershade and selecting the shader with your maps. In the colour section the input called Incandescence is where the emissive map would be placed as I later learnt it means emission of light

And from this I was able to finish my model in Maya by applying a fur material on the jacket and cape.

 Here is the final result of my high quality model.





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