Beginning of creating my character in 3D I used the package
Zbrush to help create my character. I will be using the tutorials from digital tutors
to help me create and design my Character. The tutorial I am looking into is
'High-resolution game character creation pipeline in Zbrush and Maya’.
This tutorial will help guide me to building my character
using Zbrush which I then will retopologize in another program called Topogun,
before bringing my character into Maya. This will overall help create the right
amount of polygons for both the low and high resolution characters specified on
the brief.
So here I began to practice sculpting the characters face
following the digital tutor’s tutorial to understand how to create such a
realistic face. The series of images shows the process of sculpting out my
characters head. By starting off with a basic sphere I used a powerful tool
call the ‘Move tool’ to establish the basic shape and form of the head.
Knowing that my character will be wearing some kind of head
gear I didn't focus too much on his ears or the back of the head. I proceeded
to use the ‘Clay tube brush’ to start laying down muscle layers using reference
from Anatomy books to establish muscles on the face. Once I was pleased with
the placement of the muscles I used the ‘dam standard brush’ to start creating
varies wrinkles and definite lines on the face.
In the final image I Used the move tool to adjust proportion
and certain parts of the face. I also turned of symmetry and subtly moved some
facials features of the model. I wanted to create an asymmetric face because in
reality no one’s face is symmetrical. By doing this it will make my character
more realistic and defined. By this stage I was ready to apply skin.
To do this I changed the brush settings to spray with an
alpha texture and proceeded to cover the face with pores which really helped
blend in the muscles and create a realistic face. After this process I felt
quite comfortable creating human like skin and also knowing the structure of
the face.
I was also able to gain knowledge of the process of building up the wrinkles with the 'clay tube brush' and 'dam standard brush' to establish the illusion of age.
I’m not sure if I want to use this specific head as it was my first practice on a head bust. But overall I am pleased with the result of creating the face as I wanted to create and elderly being and i felt i have achieved this by following the tutorial in digital tutors. I will now proceed with the rest of the body.
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