So to help reduce the pressure when
exporting out my models I decided to decimate it and group them into different
parts. This would mean that I would reduce the poly count but it should still
keep the same level of detail.
Here is the before and afters of
the decimated model parts as you can see the parts have not changed in much
detail because using decimation master in z brush you have control on how much
you want to reduce the polys by.
I found this knowledge to be
really helpful and could be used in future projects to help reduce the polys
for easier export. Sadly I didn’t use this method at the end as there were some
implications and faults that I could not fix, so I ended using the high quality
mesh.
But learning to group and mask parts was a big
help to separate the model out. This would benefit me to break the model up and
be able to make a new and simpler mesh in topogun. But sadly this was a bad set
back as it did not work the way I wanted.
No comments:
Post a Comment