To finish off my character the
last thing I had to create was the shoes. Again I started in Maya blocking out
a form of what I wanted the shoe to look like, before taking it into z brush to
alter the shape and smooth out the model.
I still wanted to keep the hard
edges in this design so I only smoothed out the inner areas and kept the
outside edges hard to appear more rigid and also appear to have a more
mechanical feel to them.
With
the shoe finished I was able to easily duplicating and mirror the shoe design
thus finishing my overall character. So for the next stage I was ready to start
painting my character.
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