Tuesday 17 December 2013

shoe creation


To finish off my character the last thing I had to create was the shoes. Again I started in Maya blocking out a form of what I wanted the shoe to look like, before taking it into z brush to alter the shape and smooth out the model.



I still wanted to keep the hard edges in this design so I only smoothed out the inner areas and kept the outside edges hard to appear more rigid and also appear to have a more mechanical feel to them.


With the shoe finished I was able to easily duplicating and mirror the shoe design thus finishing my overall character. So for the next stage I was ready to start painting my character.

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